Buy safe FFXIV Gil 2022? Let’s circle back to those clusters (e.g. Cracked Dendroclusters and Cracked Anthoclusters). Not to be confused with elemental Clusters used in crafting (e.g. Fire Clusters, Wind Clusters, etc.) these are traded in at any Materia Vendor for, well… Materia. Though the type you get from Adventurer in Need bonuses only give you combat Materia. This is typically less valuable than crafting and gathering Materia, because it’s so damn easy to acquire, but that just means you can sell the Materia en masse to other players. Especially right before or after a major patch that adds content like a new raid. As a general rule of thumb: buy and sell the highest possible grade of Savage Aim Materia. Most Materia is useful, but this is the most popular flavor since it enhances Critical Hit. This is a universally useful and potent combat stat. As such, players often max it out before “pentamelding” other stats into endgame gear. See even more info on https://www.mmopixel.com/ffxiv-gil.
Dungeons, raids, and trials can be profitable in many different ways. I consider this to be the safest, most stable method to earn money in the game. Dungeons are great for chests and items. If you are lucky with loot rolls, you could find yourself with a minion, material, or other item that you can sell for a lot of money on the market board. Be a healer or tank. These two roles tend to queue up quickly for most runs. Best yet, if you get the Adventure in Need bonus for one of the roulette’s, that’s even more profit. Run the lower level dungeons and trials solo. You can obtain gear, materials, and other items by doing that. Over time you can sell the items, turn them into more material, and craft more items. It can be very self sufficient. This is the easiest way to get started. The other ways I mentioned all have some risk in them or require a heavy investment. This one is very low risk. Additionally, if you want to focus on strictly combat, then this is the way to go.
Final Fantasy XIV does take a little while to get going, though not nearly as long as I think some make it out to be. And so much of it, for me and for others, is the world and its characters. It’s vibrant, but not aggressively colorful. Huge and vast, but with plenty of corners where people can just sit, vibe, and live. It’s easy to get lost in the politics of Final Fantasy XIV. The story takes place in a literal realm reborn, as communities are picking up the pieces from a past calamity. A terror that actually took place in the old, launch Final Fantasy XIV, and is now spoken of as history—a neat touch that just builds up this world’s ingrained legacy.
All this, and we haven’t even touched on Endwalker itself. As we wrote in our Final Fantasy 14 Endwalker review, the new expansion affirms Final Fantasy 14 as one of the best games in the historic series, and possibly the greatest MMO ever made. Endwalker has somehow taken 11 years of worldbuilding, storylines, and characters, and wrapped them up in one neat bow, rounding out Final Fantasy 14’s comeback from disaster launch over a decade ago to a mega-hit for Square Enix. If you’ve yet to delve into Endwalker’s offerings, there’s well over 50 hours of main plot to soak in, multiple new regions to explore with engaging side quests and characters, eight brand new Dungeons, three new Trials, the new Pandaemonium Raid, and more set to arrive in the coming months. There’s simply no shortage of activities to enjoy in Final Fantasy 14 right now.
It’s a system I honestly really respect. Interest in Final Fantasy XIV hasn’t stopped surging for a while—me and my efforts to play it are proof of that. Gating off new access and limiting trial log-ins so people who have bought and paid for the expansion can get in to play is a solid move. That does mean most of my playtime has happened in “off-hours,” either the early morning or late at night. Sometimes I can ensure a spot in the evening by logging in early, plopping myself somewhere, and shaking the mouse often enough to not get logged out for being Away From Keyboard. But outside of the one or two times I’ve done that, playing has usually had to happen at dawn or dusk.
To this end, we’ll start with combat-oriented ways of making Gil and gradually shift into methods specific to crafting and gathering. The best ways to make Gil in FFXIV quickly involve crafting and/or gathering. Whereas the best ways to make Gil consistently involve combat. Gil should, in theory, flow from most players passively accruing by running dungeons, to the crafters who sell them gear and consumables, and on to the gatherers who sell materials to the crafters. Though many players do it all, there are still more combat-focused players than not. Hence, they get top billing. See extra info on https://www.mmopixel.com/.